![]() ![]() Plasma rifle light when firing toned down a bit. Pistol should no longer quickly fire two shots if holding fire after reloading. GL lights added to Rocket launcher, Plasma rifle and BFG(Thanks to T and for the help).Īll weapons and projectile impacts now have GL lights.Īppropriate items now have GL lights(most of these are contained in the Quick_Charge_Items.pk3)ĭamage amount when quickly firing the pistol has been fixed to what it should have been.ĭitched A_light on all weapons as it was drowning out the GL lights, looks much better now, you will need to have dynamic lights on in GZDoom display options - I will make this optional in a future update so you can have old style weapon lights or GL lights or both.Īdded options for Weapon dynamic lights(default on) and Old style lights(default off) in the mod menu. Selecting/Deselecting Minigun now behaves the same as every other weapon. Tonnes of other stuff changed or added/removed that I can't remember. Use of the word remastered a lot, really in most cases I just took the original sprite/sound and overlayed some extra stuff to it. Player hitscan weapons fire tracers - this was included in the SuperCharge mod but not used for some reason, I just reinstated it and tweaked it a bit. Three abilities! Kick, Dash and Taunt that spice things up (you don't have to use them but they are damn fun). Updated the weapon and flare sprites a lot, mostly subtle changes though. Weapon switching is almost instant, I added just a slight delay to it. RNG for weapons is back( I do like a bit of randomness).ĭynamic lights for every weapon and item where apllicable. Weapons balanced close to vanilla as possible but this is not meant to be 1:1 with vanilla, you will be a bit more powerful(I suck at Doom so I'm ok with this). Big thanks to Tango for making the awesome SuperCharge mod and the Doom community for the countless hours of enjoyment I have extracted from all the Wads and Mods, I hope you like the mod it took much longer to make than I expected!Ī classic family of weapons customised for more immediate demon slaying. ![]() The mod doesn't interfere with monsters or anything just the player weapons. ![]() Welcome, what we have here is a simple set of weapons, nothing outrageous, there is no alt fire and only two weapons need reloading. Introducing QuickCharge, a weapons mod built upon a version of the SuperCharge mod by specifically v1.3 (no monsters b). ![]()
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